Palindromes are words or numbers that read the same back to front. e.g. ABBA, racecar, 676, 128821, and a recent date 02/02/2020.
Puzzle
Take a positive integer. Reverse the digits to get a new number. Add the two numbers together.
Repeat this process until you get a palindrome.
Some numbers end up in a palindrome quite quickly e.g. 57. 57+75=132, 132+231=363.
Some numbers take a long time – 89 takes an unusually large 24 steps (the most of any number under 10,000 that is known to resolve into a palindrome according to Wikipedia) to reach the palindrome 8,813,200,023,188.
Can you find a starting number that doesn’t end up at a palindrome? Nobody know if this is possible.
You could use this applet that we wrote in maths club to look for one
It is interesting to look for Lychrel numbers in other bases – what happens in binary?
We were very lucky to have ex Lycee student and maths club attendee Sophia Sergeeva come today to run a session on the Gale-Shapley Stable Marriage Problem. It was absolutely fascinating and delivered brilliantly.
The Problem
This problem looks at matchings: one to one correspondences between sets.
Suppose that we are looking at a strictly heterosexual space (e.g. Tinder) with four boys and four girls. A matching between the boys and girls is sought for.
Let each of the girls have a list of preferences for the boys (from best to worst) and vice versa.
Let’s name the boys MA MB MC MD and the girls FA FB FC FD and list their preferences as follows.
The challenge is to match them up to maximise their happiness such that the system is “stable”. Stable in this sense means that no two people will want to run away together. For example if there exists two couples F1M1 and F2M2 then if F1 prefers M2 to M1and M2 prefers F1 to F2 then this is unstable as they will want to run away. Note that it requires both to be true, if there is a couple for which one is top of the list for the other, but the other is bottom then it doesn’t matter as they can’t run away!
Challenge 1
Find a stable matching for the boys and girls above
The Algorithm
Does a stable matching always exist? Yes, and there is an algorithm to find it.
In each round of the this first very “traditional” algorithm, each unengaged man proposes to his next favourite woman who hasn’t rejected him. Each woman, if she has one or more suitors, becomes engaged to her favourite suitor and rejects all the others. Rounds continue until men have no one to propose to or are engaged. In subsequent rounds, females can break their engagement if someone they prefer proposes.
In the first stage of this algorithm for our list of preferences, the first round would work like this:
MA – FB
MB – FC
MC – FB
MD – FD
FCandFDhave only one suitor so would accept them. FBhas a choice so would choose MC as he is further up her list of preferences.
Challenge 2
Carry out the algorithm on the original list to find a stable matching.
Challenge 3
Which group are on average happier in this stable matching, the boys or the girls? Does it make a difference if the females propose?
Challenge 4
Is there a way that the girls could “lie” in the algorithm to maximise their happiness even if the boys were proposing?!
Challenge 5
Now think of the general case. Does the algorithm always stop? Does it always produce a stable matching? Can you prove it?
Challenge 6
There doesn’t always exist a stable matching for non-hetrosexual preferences. Can you think of a list of preferences of 4 people such that no stable marriage exists? What about 3?
Applications
The Gale-Shapley algorithm is used in real life to solve problems like assigning university places and assigning doctors to hospitals. Thanks again to Sophia for introducing us to this fascinating problem and algorithm.
We played a brilliant game called Shape Match this week which has been developed by Think Maths – an organisation set up by Matt Parker. There are game cards, shape cards and instructions, but for a quick summary of the rules and the mathematical question we tried to answer, see here. The solution is explained in this document.
Today we played another game from mathemagician Andrew Jeffrey’s great book. Andrew very kindly donated the proceeds of this book to SAMI.
This game using the cards from Ace (one) up to 9 from a deck of cards.
The cards are shuffled and each player is dealt 9 cards.
The players then have to arrange their cards to make a 4-digit number, a 3-digit number and a 2-digit number and put the cards face down on the table.
Then the players show their numbers and compare them to each other.
The player with the biggest 2-digit number receives 2 points, the one with the biggest 3-digit number receives 3 points and the one with the biggest 4-digit number receives 4 points.
If there’s a tie then the points are split between the players.
Consider a single player card game with a standard 52 card deck.
You shuffle the cards and turn over the top card.
If you turn over a black card, you win £1. If you turn over a red card, you lose £1.
You can keep turning over cards as long as you want to.
It is impossible to lose money in this game; if you have turned over more red cards than black cards, you can just keep turning over cards until the end of the deck to end up at net £0. If you stop turning over cards before reaching the end of the deck, you keep the money that you have won up until that point.
Is there an optimal strategy for this game?
We played several games of this in maths club just with 10 cards (5 red and 5 black), keeping track of our winnings to start to guess at the best strategy.
Mr D. R. Kaprekar was an Indian school maths teacher who loved playing with numbers. See if you can follow these steps to find out what he discovered …
Choose a four digit number where the
digits are not all the same (that is not 1111, 2222,…).
Rearrange the digits to get the
largest and smallest numbers these digits can make.
Finally, subtract the smallest number
from the largest to get a new number, and carry on repeating the operation for
each new number.
What do you notice?
Does something similar happen for 3 digit numbers? Can you prove it?
This week a team of four of our students went to the UKMT senior team maths challenge. The UKMT do an amazing job promoting a love of problem solving, and our students had a great time.
In maths club we tried one of the rounds (from the junior maths team challenge!) which is a crossnumber puzzle with a difference. One team are only given the down clues and the other team are only given the across clues. They then have to fill in the grid without talking.
Here is the grid.
Here are the across clues ( horizontalement en francais)and here are the down (verticalement en francais) clues. Just look at one of these and try and find someone to play with! You could fill in your shared answers on this grid.
Take the numbers 1,1,2,2,3,3. Write them in a line so that there is one
number between the two ones, two numbers between the two twos, and three
numbers between the two threes.
Take the numbers 1,1,2,2,3,3,4,4.
Write them in a line so that there is one number between the two ones, two
numbers between the two twos, three numbers between the two threes, and four
numbers between the two fours.
Take the numbers 1,1,2,2,3,3,4,4,5,5.
Write them in a line so that there is one number between the two ones, two
numbers between the two twos, three numbers between the two threes, four
numbers between the two fours and five numbers between the two fives.
One of the above challenges is impossible
– can you work out which one and prove why it is impossible?
Imagine two points spinning round a circle at the same speed.
Now imagine their midpoint. What shape would the midpoint trace out as the points spin round? Does it make a difference where the first two points start?
What would the trace of the midpoint look like if one of the points was spinning twice as fast as the other?
After trying to visualise it, you make like to use Geogebra to see if you are right. Instructions are here. For a bigger challenge, don’t use “point on object”, but just use a slider and try and create the two points using the slider as a parameter.