In the 501 game of darts players take turns at throwing 3 darts to reduce their score to zero.
A “checkout” refers to the process of finishing a game by reducing a player’s score to exactly zero, by hitting a double or the bullseye (50 points) with the final dart.
For example, if a player has 40 remaining, they can hit the double 20 (D20) to win.
Here is an example of a 3 dart checkout:
120 : T20 20 D20 (treble 20, single 20, double 20)
- The maximum checkout is 170. How can you make this?
- For which numbers between 140 to 170 can you find a three dart checkout?
140 | 150 | 160 | |||
141 | 151 | 161 | |||
142 | 152 | 162 | |||
143 | 153 | 163 | |||
144 | 154 | 164 | |||
145 | 155 | 165 | |||
146 | 156 | 166 | |||
147 | 157 | 167 | |||
148 | 158 | 168 | |||
149 | 159 | 169 |
Most darts players like to aim to finish on D20, D18, D16 or maybe Bullseye.
- A player has 94 left with three darts. They aim for T18
- What is their checkout if they hit T18?
- What is their next dart if they hit a single 18 instead?
- Imagine you have three darts. Would you rather a score of 32 or 30 left? Think about what happens if you just miss D16 and get single 16 left versus just missing D15 and getting single 15.
- What checkouts can you find for three darts on 107? What would be the best option do you think?
Extra reading
Logic behind checkouts:
Checkout game: